@startuml
sprite $superpowers [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000135799000
000000000000000000000000000000002468ACEFFFFE2000
00000000000000000000000013579BDFFFFFFFFFFFE20000
000000000000000000158ADFFFFFFFFFFFFFFFFFFE200000
00000000000000005BFFFFFFFFFFFFFFFFFFFFFFE2000000
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00000004FFFFFC10000000000000000006FFFFFB00000000
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000000000CFFFFFF800000000000003CFFFFFF4000000000
0000000001DFFFFFFE82000000004BFFFFFFF60000000000
0000000001DFFFFFFFFFDB8779BFFFFFFFFF600000000000
000000001DFFFFFFFFFFFFFFFFFFFFFFFFE4000000000000
00000001DFFFFFFFFFFFFFFFFFFFFFFFF910000000000000
0000001DFFFFFFFFFFFFFFFFFFFFFFFA3000000000000000
000001DFFFFFFFFFFFFFFFFFFFFEB6100000000000000000
00001DFFFFFFFFFFFFFFECA8642000000000000000000000
0001DFFFFFFFFDB975420000000000000000000000000000
001DFECA8642000000000000000000000000000000000000
003200000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_SUPERPOWERS(_alias) ENTITY(rectangle,black,superpowers,_alias,FA SUPERPOWERS)
!define FA_SUPERPOWERS(_alias, _label) ENTITY(rectangle,black,superpowers,_label, _alias,FA SUPERPOWERS)
!define FA_SUPERPOWERS(_alias, _label, _shape) ENTITY(_shape,black,superpowers,_label, _alias,FA SUPERPOWERS)
!define FA_SUPERPOWERS(_alias, _label, _shape, _color) ENTITY(_shape,_color,superpowers,_label, _alias,FA SUPERPOWERS)
skinparam folderBackgroundColor<<FA SUPERPOWERS>> White
@enduml